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IMAGE GENERATION PROGRAM, RECORDING MEDIUM AND IMAGE GENERATION SYSTEM WITH IMAGE GENERATION PROGRAM RECORDED THEREIN, AND PACHINKO GAME MACHINE, SLOT MACHINE OR GAME MACHINE INCLUDING GAMING MACHINE
IMAGE GENERATION PROGRAM, RECORDING MEDIUM AND IMAGE GENERATION SYSTEM WITH IMAGE GENERATION PROGRAM RECORDED THEREIN, AND PACHINKO GAME MACHINE, SLOT MACHINE OR GAME MACHINE INCLUDING GAMING MACHINE
PROBLEM TO BE SOLVED: To generate a moving image in which an object image drawn within a virtual area can be changed into an any state that a player wants to change.SOLUTION: An image generation program includes: setting a plurality of control points for moving an object image to be displayed on display means; associating a common high-order control point to the plurality of control points and setting high-order interlocking conditions between the common high-order control point and the control points (S203-S204); calculating control point operation interlocking information of the control points associated with the high-order control point on the basis of high-order control point operation information related to the operation of the high-order control point and the high-order interlocking conditions (S206); and, when the high-order control point is operated, executing operations of mutually different control points associated with the high-order control point with time differences on the basis of the high-order interlocking conditions including information related to time difference in the operations of the control points.SELECTED DRAWING: Figure 8
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