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Stereoscopic conversion by the line-of-sight direction for shader-based graphics content

机译:视线方向的立体转换,用于基于着色器的图形内容

摘要

Exemplary techniques of this disclosure is directed to an application that is designed to produce a mono-view, generating a stereoscopic view. For example, the techniques may be modified instructions for vertex shader based on the viewing angle. When modified vertex shader is executed, vertex shader that is modified can be based on the 0020 line-of-sight angle, and generates the vertex coordinates for stereoscopic view.
机译:本公开的示例性技术针对一种应用,该应用被设计为产生单视图,生成立体视图。例如,可以基于视角将技术修改为用于顶点着色器的指令。执行修改后的顶点着色器时,修改后的顶点着色器可以基于0020的视线角,并生成用于立体视图的顶点坐标。

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