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Stereoscopic conversion by the line-of-sight direction for shader-based graphics content
Stereoscopic conversion by the line-of-sight direction for shader-based graphics content
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机译:视线方向的立体转换,用于基于着色器的图形内容
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摘要
Exemplary techniques of this disclosure is directed to an application that is designed to produce a mono-view, generating a stereoscopic view. For example, the techniques may be modified instructions for vertex shader based on the viewing angle. When modified vertex shader is executed, vertex shader that is modified can be based on the 0020 line-of-sight angle, and generates the vertex coordinates for stereoscopic view.
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