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A game system for searching for a route of a non-player character based on a player's movement history
A game system for searching for a route of a non-player character based on a player's movement history
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机译:一种基于玩家的移动历史来搜索非玩家角色的路线的游戏系统
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摘要
Provided is a function for automatically weighting and determining an NPC movement route so that a player recognizes the NPC as if it was operated by a human. A system comprising a server and one or more electronic devices connected to the server via a network, wherein a character operated by a player is placed in a common game field and the game proceeds, and the NPC moves The movement start history and the movement target position are determined, and the history of the global movement path represented by the order of the log block positions from the movement start position to the movement target position of the player character operated by one or more players A global movement route that is most frequently selected by the player is determined based on the information, and a small log in the next log block on the determined global movement route is determined from the determined movement start position or small destination position. A route to the destination position or the determined movement target position is determined, and the NPC is moved according to the determined route. [Selection] Figure 1
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