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Three-dimensional user interface effect to the display by using the motion characteristics

机译:通过使用运动特性,三维用户界面对显示器产生影响

摘要

PROBLEM TO BE SOLVED: To provide techniques that use a compass, MEMS accelerometer, GPS module and MEMS gyrometer to infer a frame of reference for a hand-held device.;SOLUTION: This provides a true Frenet frame, i.e., X- and Y-vectors for the display, and also a Z-vector that points perpendicularly to the display. In fact, with various inertial clues from accelerometer, gyrometer, and other instruments that report their states in real time, it is possible to track the Frenet frame of the device in real time to provide a continuous 3D frame of reference. Once this continuous frame of reference is known, the position of a user's eyes may either be inferred or calculated directly by using the device's front-facing camera. With the position of the user's eyes and a continuous 3D frame of reference for the display, more realistic virtual 3D depictions of objects on the device's display may be created and interacted with.;COPYRIGHT: (C)2014,JPO&INPIT
机译:解决的问题:提供使用指南针,MEMS加速度计,GPS模块和MEMS陀螺仪来推断手持设备参考系的技术。解决方案:这提供了真正的Frenet框架,即X和Y显示的矢量,以及垂直于显示的Z矢量。实际上,利用来自加速度计,陀螺仪和其他仪器的各种惯性线索实时报告其状态,可以实时跟踪设备的Frenet帧以提供连续的3D参考帧。一旦知道了连续的参考系,就可以使用设备的前置摄像头推断或直接计算用户的眼睛位置。利用用户眼睛的位置和连续的3D显示器参考框架,可以创建更逼真的设备显示器上对象的虚拟3D描绘并与之交互。;版权所有:(C)2014,JPO&INPIT

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