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ENHANCING USER RETENTION AND ENGAGEMENT VIA TARGETED GAMIFICATION
ENHANCING USER RETENTION AND ENGAGEMENT VIA TARGETED GAMIFICATION
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机译:通过有针对性的游戏化增强用户的保留和参与度
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摘要
A computing device is executing an application. The computing device is also in data communication with an external gamification platform, has one or more processors, and has a memory. The memory bears instructions that, when executed, cause the one or more processors to: request a gamified offer from the external gamified offer platform; present the gamified offer to the user; and reward the user based on an outcome of the gamified offer.
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