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Systems and methods for generating refined, high fidelity normal maps for 2D and 3D textures

机译:用于为2D和3D纹理生成精确的高保真法线贴图的系统和方法

摘要

Systems, methods and program storage devices are disclosed, which comprise instructions to cause one or more processing units to dynamically generate refined normal maps for 2D texture maps, e.g., supplied by a programmer or artist. Generally speaking, there are two pertinent properties to keep in balance when generating normal vectors comprising a normal map: “smoothness” and “bumpiness.” The smoothness of the normal vectors is influenced by how many neighboring pixels are involved in the “smoothening” calculation. Incorporating the influence of a greater number of neighboring pixels' values reduces the overall bumpiness of the normal map, as each pixel's value takes weight from those neighboring pixels. Thus, the techniques described herein iteratively: downsample height maps; generate normal maps; scale the normal maps to maintain bumpiness; and blend the generated scaled normal maps with generated normal maps from previous iterations—until the smoothness of the resultant normal map has reached desired levels.
机译:公开了系统,方法和程序存储设备,其包括使一个或多个处理单元为例如由程序员或美术师提供的2D纹理图动态生成精炼法线图的指令。一般而言,生成包含法线贴图的法线向量时,有两个相关的属性需要保持平衡:“平滑度”和“凹凸度”。法线向量的平滑度受“平滑”计算中涉及多少个相邻像素的影响。合并更多相邻像素值的影响会降低法线贴图的总体凹凸感,因为每个像素值都从这些相邻像素中获取权重。因此,本文迭代描述的技术:下采样高度图;生成法线图;缩放法线贴图以保持凹凸不平;并将生成的缩放后的法线贴图与之前迭代生成的法线贴图混合在一起,直到生成的法线贴图的平滑度达到所需水平为止。

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