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Using and exporting experience gained in a video game

机译:使用和导出在视频游戏中获得的经验

摘要

Methods and systems for awarding experience points to players of video games are disclosed. A video game such as a vehicle-based combat game may award experience of different classes, which allows control over the pace at which certain players advance through the game. Users may be awarded multiple classes of experience points, where a first class of experience may be restricted for use only in unlocking objects in a tech tree of the vehicle in which the first class of experience was earned vehicle, whereas a second class of experience may used to unlock any vehicle or module, not limited by tech tree. In some aspects, experience and/or vehicles/modules may be exported between video games.
机译:公开了用于向视频游戏的玩家奖励经验点的方法和系统。诸如基于车辆的战斗游戏之类的视频游戏可以奖励不同等级的经验,这允许控制某些玩家前进通过该游戏的速度。可以向用户授予多类体验点,其中可以将第一类体验限制为仅用于解锁在其中获得第一类体验的车辆的技术树中的对象,而第二类体验可以用于解锁任何车辆或模块,不受技术树的限制。在某些方面,可以在视频游戏之间导出经验和/或车辆/模块。

著录项

  • 公开/公告号US9248372B2

    专利类型

  • 公开/公告日2016-02-02

    原文格式PDF

  • 申请/专利权人 VICTOR KISLYI;

    申请/专利号US201113253956

  • 发明设计人 VICTOR KISLYI;

    申请日2011-10-05

  • 分类号A63F13/10;A63F13/30;

  • 国家 US

  • 入库时间 2022-08-21 14:28:53

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