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Skin and flesh simulation using finite elements, biphasic materials, and rest state retargeting

机译:使用有限元,双相材料和静止状态重定目标进行皮肤和果肉模拟

摘要

The movement of skin on an animated target, such as a character or other object, is simulated via a simulation software application. The software application creates a finite element model (FEM) comprising a plurality of finite elements based on an animated target. The software application attaches a first constraint force to a node associated with a first finite element in the plurality of finite elements. The software application attaches a second constraint force to the node. The software application detects a movement of the first finite element that results in a corresponding movement of the node. The software application determines a new position for the node based on the movement of at least one of the first finite element, the first constraint force, and the second constraint force.
机译:皮肤在动画目标(例如角色或其他对象)上的移动是通过模拟软件应用程序进行模拟的。该软件应用程序基于动画目标创建包括多个有限元的有限元模型(FEM)。该软件应用程序将第一约束力施加到与多个有限元中的第一有限元相关联的节点。该软件应用程序将第二约束力附加到该节点。该软件应用程序检测导致该节点相应运动的第一有限元的运动。该软件应用基于第一有限元,第一约束力和第二约束力中的至少一个的运动来确定节点的新位置。

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