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Method, apparatus, and computer-readable media for enabling real-time competition based on live events

机译:用于基于直播事件进行实时比赛的方法,装置和计算机可读介质

摘要

Methods, apparatus, and computer-readable media for enabling real-time competition based on a commodity. An exemplary computer-implemented method comprises receiving information corresponding to a selection of a commodity and a competitive position associated with the commodity, the competitive position being based on the value of the commodity over a specified duration of time, transmitting information to a computing device associated with the user for display as an entertaining experience during the specified duration of time, the entertaining experience including a real-time state of the competitive position relative to the real-time value of the commodity, and transmitting, after the specified duration of time has ended, outcome information to the computing device associated with the user, the outcome information indicating whether the real-time data at the end of the specified duration of time was consistent with the competitive position.
机译:用于实现基于商品的实时竞争的方法,装置和计算机可读介质。一种示例性计算机实施的方法包括:接收与商品的选择和与该商品相关联的竞争地位相对应的信息,该竞争地位基于在指定的持续时间内的商品价值,将信息传输到相关的计算设备用户在指定的时间内显示为娱乐体验,该娱乐体验包括相对于商品实时价值的竞争地位的实时状态,并在指定的持续时间后发送最后,将结果信息发送给与用户相关联的计算设备,该结果信息指示在指定时间段结束时的实时数据是否与竞争地位一致。

著录项

  • 公开/公告号US9230403B2

    专利类型

  • 公开/公告日2016-01-05

    原文格式PDF

  • 申请/专利权人 ICONIC WORLDWIDE GAMING LTD.;

    申请/专利号US201414333485

  • 发明设计人 PATRICK DAMIEN OBRIEN;

    申请日2014-07-16

  • 分类号G07F17/00;G07F19/00;G07F17/32;G06Q50/34;G06Q40/04;

  • 国家 US

  • 入库时间 2022-08-21 14:27:47

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