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METHOD AND DEVICE FOR DETECTING COLLISIONS OF OBJECTS IN A VIRTUAL SCENE USING A RECONFIGURABLE PROCESSOR
METHOD AND DEVICE FOR DETECTING COLLISIONS OF OBJECTS IN A VIRTUAL SCENE USING A RECONFIGURABLE PROCESSOR
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机译:使用可重构处理器检测虚拟场景中对象冲突的方法和设备
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摘要
The present invention relates to a method of detecting collision of objects in a physics based animation. The method includes the steps of allocating a one or more predefined instructions at a board phase collision detection to be performed using a reconfigurable processor, wherein the one or more predefined instructions includes dynamically updating an Axis Aligned Bounding Box (AABB) of an object with object primitives undergoing transformation in a current frame, determining colliding pairs of the object; and transmitting colliding pairs for a narrow phase collision detection. The method is performed by the reconfigurable processor using one or more programs configured in shared memory in accordance with various embodiments of the present invention. Figure 7
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