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Coherent out-of-core point-based global illumination

机译:相干核外基于点的全局照明

摘要

A computer-animated scene is shaded by a computing system having an in-core memory and coupled to one or more out-of-core storage devices. The scene is comprised of shading locations on a surface element of an object in the scene. A point cloud representation of the scene is generated. An octree data structure based on the point cloud representation of the scene is generated. To generate the octree data structure, the Morton code for each point in the point cloud representation of the scene is computed. The points are then sorted based on the Morton code, recursively subdivided to find at most a threshold number of nodes, and written to the one or more out-of-core storage devices. The shading locations are then shaded based on the nodes written to the out-of-core storage devices.
机译:计算机动画场景由具有内核内存储器并耦合到一个或多个内核外存储设备的计算系统遮蔽。场景由场景中对象表面元素上的阴影位置组成。生成场景的点云表示。生成基于场景的点云表示的八叉树数据结构。为了生成八叉树数据结构,计算场景的点云表示中每个点的莫顿代码。然后根据Morton代码对这些点进行排序,然后递归细分以找到最多阈值的节点数,然后将其写入一个或多个核心外存储设备。然后,根据写入核心外存储设备的节点对阴影位置进行阴影处理。

著录项

  • 公开/公告号IN2012DE01503A

    专利类型

  • 公开/公告日2015-12-04

    原文格式PDF

  • 申请/专利权人

    申请/专利号IN1503/DEL/2012

  • 申请日2012-05-16

  • 分类号G06T17/00;G06T15/80;G06T13/00;G06T15/50;G06T1/60;

  • 国家 IN

  • 入库时间 2022-08-21 14:25:44

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