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MEDIA, SYSTEMS, AND METHODS FOR GAME-BASED EXERCISE TRACKING WITH VIRTUAL WORLD VARIATIONS

机译:具有虚拟世界变化的基于游戏的运动跟踪的媒体,系统和方法

摘要

A compute device can receive a signal associated with a quantity of real-world activity (e.g., exercise) performed by a user. The compute device can define a quantity of virtual activity based, at least in part, on the quantity of real-world activity. The quantity of virtual activity can be different from the quantity of real-world activity. The compute device can send an indication of progress in a virtual world to an output device, for example, such that the user's progress is displayed.
机译:计算设备可以接收与用户执行的大量现实世界活动(例如,锻炼)相关联的信号。计算设备可以至少部分地基于现实活动的数量来定义虚拟活动的数量。虚拟活动的数量可能与实际活动的数量不同。计算设备可以例如将虚拟世界中的进度指示发送到输出设备,以使得显示用户的进度。

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