首页> 外文期刊>JMIR Serious Games >Feasibility of a Commercially Available Virtual Reality System to Achieve Exercise Guidelines in Youth With Spina Bifida: Mixed Methods Case Study
【24h】

Feasibility of a Commercially Available Virtual Reality System to Achieve Exercise Guidelines in Youth With Spina Bifida: Mixed Methods Case Study

机译:市售虚拟现实系统的可行性,以实现青少年锻炼指南:混合方法案例研究

获取原文
       

摘要

Background Access to physical activity among youth with spina bifida (SB) is much lower than it is for children without disability. Enjoyable home-based exercise programs are greatly needed. Objective Our objective is to examine the feasibility of a virtual reality (VR) active video gaming system (ie, bundle of consumer-available equipment) to meet US physical activity guidelines in two youth with SB. Methods Two youth with SB—a 12-year-old female and a 13-year-old male; both full-time wheelchair users—participated in a brief, 4-week exercise program using a popular VR head-mounted display: Oculus Quest (Facebook Technologies). The system included a Polar H10 (Polar Canada) Bluetooth heart rate monitor, a no-cost mobile phone app (VR Health Exercise Tracker [Virtual Reality Institute of Health and Exercise]), and 13 games. The intervention protocol was conducted entirely in the homes of the participants due to the coronavirus disease 2019 (COVID-19) pandemic. The VR system was shipped to participants and they were instructed to do their best to complete 60 minutes of moderate-intensity VR exercise per day. Exercise duration, intensity, and calories expended were objectively monitored and recorded during exercise using the heart rate monitor and a mobile app. Fatigue and depression were measured via self-report questionnaires at pre- and postintervention. Participants underwent a semistructured interview with research staff at postintervention. Results Across the intervention period, the total average minutes of all exercise performed each week for participants 1 and 2 were 281 (SD 93) and 262 (SD 55) minutes, respectively. The total average minutes of moderate-intensity exercise performed per week for participants 1 and 2 were 184 (SD 103) (184/281, 65.4%) and 215 (SD 90) (215/262, 82.1%) minutes, respectively. One participant had a reduction in their depression score, using the Quality of Life in Neurological Disorders (Neuro-QoL) test, from baseline to postintervention, but no other changes were observed for fatigue and depression scores. Participants reported that the amount of exercise they completed was far higher than what was objectively recorded, due to usability issues with the chest-worn heart rate monitor. Participants noted that they were motivated to exercise due to the enjoyment of the games and VR headset as well as support from a caregiver. Conclusions This study demonstrated that two youth with SB who used wheelchairs could use a VR system to independently and safely achieve exercise guidelines at home. Study findings identified a promising protocol for promoting exercise in this population and this warrants further examination in future studies with larger samples.
机译:背景技术与脊柱泳巾(SB)的青少年之间的身体活动远低于无残疾的儿童。非常需要愉快的家庭运动计划。目的是我们的目标是审查虚拟现实(VR)有源视频游戏系统(即捆绑消费设备)的可行性,以满足两名青少年的美国物理活动指南。方法两年青年与三岁女性和13岁的男性;全职轮椅用户均使用流行的VR头戴式显示器:Oculus Quest(Facebook Technologies)参加了一个简短的4周的运动计划。该系统包括极地H10(Polar Canada)蓝牙心率监视器,一款无需成本的手机应用程序(VR健康运动跟踪器[虚拟现实健康和锻炼研究所])和13场比赛。由于冠状病毒疾病2019(Covid-19)大流行,干预议定书完全在参与者的家中进行。 VR系统运往参与者,他们被指示每天完成最佳完成60分钟的中等强度VR运动。使用心率监测器和移动应用程序在运动期间客观地监测和记录锻炼持续时间,强度和卡路里。疲劳和抑郁症是通过在预先和初期的自我报告问卷来衡量的。参与者接受了初始化的研究人员在后立即进行了半系统的采访。结果横跨干预期,参与者1和2每周进行的所有运动的总分钟分别为281(SD 93)和262分钟,分钟分别为261(SD 93)和262分钟。参与者1和2的每周进行的中等强度运动的总平均分钟分别为184(SD 103)(184/281,65.4%)和215(SD 90)(215/262,82.1%)分钟。一位参与者的抑郁症评分减少了,利用神经系统障碍(神经QOL)试验的生活质量,从基线到后直接,但没有观察到疲劳和抑郁评分的其他变化。参与者报告说,由于胸部磨损的心率监测率的可用性问题,他们完成的锻炼量远远高于客观记录的内容。与会者指出,由于享受奥运会和VR耳机以及护理人员的支持,他们因运动而受到动力。结论这项研究表明,使用轮椅的SB有两个青年可以使用VR系统独立,安全地在家里锻炼锻炼指南。研究调查结果确定了促进本人锻炼的有希望的协议,这项认股权证在未来的样本的未来研究进一步检查。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号