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TERRAIN EDITOR TOOL FOR RULE-BASED PROCEDURAL TERRAIN GENERATION

机译:基于规则的程序性地形生成的地形编辑器工具

摘要

Disclosed are systems and methods for rule-based procedural generation of terrain in real time for a virtual world. Using the terrain editor tool, the terrain system allows defining and modifying the terrain height, color, shaders, textures, flora, and environment, for example. Additionally, generating the terrain procedurally allows for detail by changing the parameters used to create the terrain geometry. These rules can also be added and removed dynamically, leading to terrain modification in real time. In addition, resources are managed for the terrain generation system, such as memory allocation and deallocation.
机译:公开了用于针对虚拟世界实时地基于规则的地形程序生成的系统和方法。例如,使用地形编辑器工具,地形系统可以定义和修改地形高度,颜色,着色器,纹理,植物区系和环境。此外,通过更改用于创建地形几何的参数,以程序方式生成地形可以提供详细信息。还可以动态添加和删除这些规则,从而实时修改地形。此外,还为地形生成系统管理资源,例如内存分配和释放。

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