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METHOD AND SYSTEM TO RECOGNIZE QUANTITATIVE MISPRICING OF GAMING MARKER

机译:识别游戏玩家量化误判的方法和系统

摘要

PROBLEM TO BE SOLVED: To provide systems and methods for recognizing and evaluating quantitative mispricing of gaming markers.SOLUTION: One method includes the steps of defining at least two entities, defining a measured marker, defining a cumulative period of events of the two entities, assigning a value to the measured marker based on the at least two entities achievement or failure to obtain the measured marker for each event during the cumulative period, measuring the divergence of the value of the measured marker during the cumulative period, and quantifying the divergence. One such system accepts information from a user via an interface, calculates a divergence value and/or graph(s) for upcoming event(s) based upon the information input by the user, and provides the divergence value and/or graph(s) to a user. The divergence value may be compared to a scale of divergence values to evaluate a strength of such value.SELECTED DRAWING: Figure 1
机译:解决的问题:提供识别和评估游戏标记的定量错误定价的系统和方法。解决方案:一种方法包括以下步骤:定义至少两个实体,定义一个测得的标记,定义两个实体的累积事件发生时间,基于至少两个实体在累积期间内对于每个事件的获得或失败获得测量标记的价值,向测量的标记分配值,在累积期间测量测量的标记值的差异,并量化差异。一个这样的系统通过接口从用户接受信息,基于用户输入的信息来为即将发生的事件计算偏差值和/或图,并提供偏差值和/或图。给用户。可以将散度值与散度值的比例进行比较,以评估该值的强度。选定的图:图1

著录项

  • 公开/公告号JP2017194973A

    专利类型

  • 公开/公告日2017-10-26

    原文格式PDF

  • 申请/专利权人 KARL G WOLFE;JAMES R STEPHENS;

    申请/专利号JP20170098578

  • 发明设计人 KARL G WOLFE;RYAN C MASTRO;

    申请日2017-05-18

  • 分类号G06Q50/34;

  • 国家 JP

  • 入库时间 2022-08-21 14:00:56

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