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METHOD AND SYSTEM TO RECOGNIZE QUANTITATIVE MISPRICING OF GAMING MARKER
METHOD AND SYSTEM TO RECOGNIZE QUANTITATIVE MISPRICING OF GAMING MARKER
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机译:识别游戏玩家量化误判的方法和系统
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摘要
PROBLEM TO BE SOLVED: To provide systems and methods for recognizing and evaluating quantitative mispricing of gaming markers.SOLUTION: One method includes the steps of defining at least two entities, defining a measured marker, defining a cumulative period of events of the two entities, assigning a value to the measured marker based on the at least two entities achievement or failure to obtain the measured marker for each event during the cumulative period, measuring the divergence of the value of the measured marker during the cumulative period, and quantifying the divergence. One such system accepts information from a user via an interface, calculates a divergence value and/or graph(s) for upcoming event(s) based upon the information input by the user, and provides the divergence value and/or graph(s) to a user. The divergence value may be compared to a scale of divergence values to evaluate a strength of such value.SELECTED DRAWING: Figure 1
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