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View-independent color equalization 3D scene texture processing

机译:与视图无关的色彩均衡3D场景纹理处理

摘要

One disclosed example view-independent color transparent 3D scene texture processing method includes capturing multiple keyframes of an object and accessing a 3D representation of the object comprising a surface mesh model for the object. And wherein the surface mesh model comprises a plurality of polygons, and for each polygon, a plurality of keys for the polygon based on one or more image quality characteristics associated with a portion of the keyframe corresponding to the polygon. Assigning one of the frames, reducing the number of assigned key frames by changing the association between assigned key frames, and each of the surface mesh models having assigned key frames For polygons, it is associated with the polygon Equalizing the texture color of at least a portion of the polygon and assigning an equalized texture color to the 3D representation of the object based at least in part on one or more image quality characteristics of the plurality of keyframes Steps.
机译:一种公开的示例独立于视图的彩色透明3D场景纹理处理方法包括捕获对象的多个关键帧并访问对象的3D表示,该3D表示包括对象的表面网格模型。并且其中表面网格模型包括多个多边形,并且对于每个多边形,基于与关键帧的对应于该多边形的一部分相关联的一个或多个图像质量特性,针对该多边形的多个键。分配一个帧,通过更改分配的关键帧之间的关联来减少分配的关键帧的数量,并且每个具有已分配关键帧的表面网格模型对于多边形而言,都与多边形相关联。至少部分地基于多个关键帧步骤的一个或多个图像质量特征,将均匀的纹理颜色分配给对象的3D表示。

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