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GRAPHICS RENDERER AND METHOD FOR RENDERING 3D SCENE IN COMPUTER GRAPHICS USING OBJECT POINTERS AND DEPTH VALUES
GRAPHICS RENDERER AND METHOD FOR RENDERING 3D SCENE IN COMPUTER GRAPHICS USING OBJECT POINTERS AND DEPTH VALUES
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机译:使用对象点和深度值在计算机图形中渲染3D场景的图形渲染器和方法
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摘要
An apparatus and a method for generating 3-dimensional computer graphic images. The image is first sub-divided into a plurality of rectangular areas. A display list memory is loaded with object data for each rectangular area. The image and shading data for each picture element of each rectangular area are derived from the object data in the image synthesis processor and a texturizing and shading processor. A depth range generator derives a depth range for each rectangular area from the object data as the imaging and shading data is derived. This is compared with the depth of each new object to be provided to the image synthesis processor and the object may be prevented from being provided to the image synthesis processor independence on the result of the comparison.
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