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Study of a method of accelerating 3D graphic scene rendering

机译:加速3D图形场景渲染方法的研究

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Aim: To study a method of accelerating 3D graphic scene rendering. Methods: By applying O-O (object-oriented) method to manage hierarchical 3D graphic scene data, the whole scene was divided into some scene areas basing on its complexity and these scene areas were divided againg into smaller ones by their visibility and so on, so 3D graphic scene was organized to be a tree and was accelerated to render. Results: A O-O method was presented to accelerate 3D graphic scene and has applied to a tank firing simulator for rendering the simulator's visual image more quickly. Conclusion: Rendering of graphic scene is the bottleneck in VR systems and modern simulators, this software is a part of immersion VR system and can serve the base of future development.
机译:目的:研究一种加速3D图形场景渲染的方法。方法:通过使用面向对象的方法来管理分层的3D图形场景数据,根据场景的复杂性将整个场景划分为一些场景区域,并根据其可见性将这些场景区域再次划分为较小的区域,以此类推。 3D图形场景被组织成一棵树,并被加速渲染。结果:提出了一种O-O方法来加速3D图形场景,并将其应用于坦克射击模拟器,以更快地渲染模拟器的视觉图像。结论:图形场景的渲染是VR系统和现代模拟器的瓶颈,该软件是沉浸式VR系统的一部分,可为将来的开发奠定基础。

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