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Image-based deformation of simulated characters of varied topology

机译:基于图像的变形拓扑仿真字符变形

摘要

A graphical asset associated with a simulated character of a video game is received. A first image and a second image associated with the simulated character are subsequently received, the first image comprising graphical displacement mapping information for a first topology of image deformation and the second image comprising graphical displacement mapping information for a second topology of deformation. A portion of the graphical asset is then deformed using the graphical displacement mapping information from the first image and the second image to change the 3D geometry of the portion of the graphical asset.
机译:接收与视频游戏的模拟角色关联的图形资产。随后接收与模拟角色相关的第一图像和第二图像,第一图像包括用于图像变形的第一拓扑的图形位移映射信息,第二图像包括用于变形第二的拓扑的图形位移映射信息。然后使用来自第一图像和第二图像的图形位移映射信息使一部分图形资产变形,以改变一部分图形资产的3D几何形状。

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