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Importing audio to affect gameplay experience

机译:导入音频以影响游戏体验

摘要

Techniques are described for altering the gameplay of a computer game based on imported audio content. Embodiments of the invention receive a selection of external audio content to import into a computer game. Embodiments import the selected audio content into the computer game. One or more acoustic characteristics of the imported audio content are then determined by analyzing the imported audio content. Embodiments of the invention then affect one or more graphical elements of the computer game, based on the determined one or more acoustic characteristics of the audio content.
机译:描述了用于基于导入的音频内容来改变计算机游戏的玩法的技术。本发明的实施例接收外部音频内容的选择以导入计算机游戏中。实施例将所选音频内容导入计算机游戏。然后通过分析导入的音频内容来确定导入的音频内容的一个或多个声学特性。然后,本发明的实施例基于所确定的音频内容的一个或多个声学特征来影响计算机游戏的一个或多个图形元素。

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