首页> 外国专利> GRAPHICS ENGINE AND ENVIRONMENT FOR EFFICIENT REAL TIME RENDERING OF GRAPHICS THAT ARE NOT PRE-KNOWN

GRAPHICS ENGINE AND ENVIRONMENT FOR EFFICIENT REAL TIME RENDERING OF GRAPHICS THAT ARE NOT PRE-KNOWN

机译:图形引擎和环境,用于实时了解尚未预先知道的图形

摘要

This disclosure pertains to the operation of graphics systems and to a variety of architectures for design and/or operation of a graphics system spanning from the output of an application program and extending to the presentation of visual content in the form of pixels or otherwise. In general, many embodiments of the invention contemplate a high level graphics framework to receive graphic requests from an application. The graphics request is analyzed by the high-level framework and sorted into groups of command statements for execution. The command statements are sorted to cause the most efficient processing by the underlying hardware and the groups are submitted separately to a GPU using a low-level standard library that facilitates close control of the hardware functionality.
机译:本公开涉及图形系统的操作以及用于图形系统的设计和/或操作的多种架构,该体系结构从应用程序的输出扩展到像素或其他形式的视觉内容的呈现。通常,本发明的许多实施例设想了高级图形框架以从应用程序接收图形请求。图形请求由高级框架进行分析,并分类为命令语句组以供执行。对命令语句进行排序以使基础硬件进行最有效的处理,然后使用有助于严格控制硬件功能的低级标准库将这些组分别提交给GPU。

著录项

  • 公开/公告号WO2016200558A1

    专利类型

  • 公开/公告日2016-12-15

    原文格式PDF

  • 申请/专利权人 APPLE INC.;

    申请/专利号WO2016US32452

  • 申请日2016-05-13

  • 分类号G06F9/44;G06T17;G06T15;G06F3/14;

  • 国家 WO

  • 入库时间 2022-08-21 13:33:33

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