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METHOD OF EVALUATING THE ENDURANCE OF ATHLETES IN THE GAME SPORTS

机译:评估游戏运动中运动员耐力的方法

摘要

FIELD: sports.;SUBSTANCE: assessment is performed under conditions with repeated playing annular test route with the mobile tag and the obstacles, which are formed by means of augmented reality display device. Researcher on the monitor, the playback of the test image, sports equipment and objects augmented reality, or the hardware and software system records the number of test errors on every lap and compares their number. With a sharp increase in the total number of technical errors in the test circle, the test stops. Recorded lap number, time stable laps by which the level of the game test of endurance is determined in a given mode.;EFFECT: method can enhance the evaluation of athletes' gaming endurance in team sports through the use of augmented reality devices and considering the peculiarities of the neuromuscular control and power supply of the body with different types of motor activity.
机译:领域:体育;实质:在具有通过增强现实显示装置形成的移动标签和障碍物的反复打环形测试路线的条件下进行评估。研究人员在监视器上回放测试图像,运动器材和增强现实的对象,或者硬件和软件系统记录每圈测试错误的数量并进行比较。随着测试圈中技术错误总数的急剧增加,测试停止了。记录的单圈数,时间稳定的单圈,以此来确定给定模式下耐力比赛测试的水平。效果:该方法可以通过使用增强现实设备并考虑到以下因素来增强对团队运动中运动员游戏耐力的评估:各种运动活动类型的人体神经肌肉控制和电源的特殊性。

著录项

  • 公开/公告号RU2615899C1

    专利类型

  • 公开/公告日2017-04-11

    原文格式PDF

  • 申请/专利权人 AFONSHIN VLADIMIR EVGENEVICH;

    申请/专利号RU20160111783

  • 发明设计人 AFONSHIN VLADIMIR EVGENEVICH;

    申请日2016-03-29

  • 分类号A61B5/00;A63B69/00;

  • 国家 RU

  • 入库时间 2022-08-21 13:23:39

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