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RLC layer data packet processing method and RLC entity

机译:RLC层数据包的处理方法及RLC实体

摘要

Disclosed are a method for processing a data packet of an RLC layer and an RLC entity, which are used for solving the problem existing in the prior art that a receiving end incorrectly discards a data packet because the receiving end in D2D communication may not start receiving from a first data packet sent by a sending end when receiving data. The method comprises: according to a serial number (SN) of a received first data packet, setting, by an RLC entity, initial values for a VR (UH) state variable and a VR (UR) state variable of an RLC layer; and according to the SN of the currently received data packet and current values of the VR (UH) state variable and the VR (UR) state variable which are configured in the RLC layer, conducting, by the RLC entity, processing on the currently received data packet, and updating the current values of the VR (UH) state variable and the VR (UR) state variable.
机译:公开了一种用于处理RLC层的数据包的方法和RLC实体,用于解决现有技术中存在接收端由于D2D通信中的接收端可能未开始接收而错误地丢弃数据包的问题。当接收数据时,从发送端发送的第一数据包中提取数据。该方法包括:根据接收到的第一数据包的序列号(SN),由RLC实体设置RLC层的VR(UH)状态变量和VR(UR)状态变量的初始值;根据RLC实体在RLC层中配置的VR(UH)状态变量和VR(UR)状态变量的当前值,根据当前接收到的数据包的SN,由RLC实体对当前接收到的数据进行处理数据包,并更新VR(UH)状态变量和VR(UR)状态变量的当前值。

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