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Behavior variability and complexity modeling using a construction toy

机译:使用建筑玩具的行为变异性和复杂性建模

摘要

A system includes a memory and a processor operatively coupled to the memory. The processor being configured to execute instructions to monitor a behavior of a player of a first construction toy. The first construction toy includes at least one sensor to detect a first construction made by the player between the first construction toy and a second construction toy. The processor being further configured to record the first construction made by the player between the first construction toy and the second construction toy. The processor also being configured to identify a preexisting second construction that is similar to the first construction. The processor being configured to group all the constructions. The processor being further configured to determine a behavior variability and a complexity level for the player based on the construction operations and structures.
机译:系统包括存储器和可操作地耦合到存储器的处理器。处理器被配置为执行指令以监视第一建筑玩具的玩家的行为。第一构造玩具包括至少一个传感器,以检测玩家在第一构造玩具和第二构造玩具之间进行的第一构造。处理器还被配置为记录玩家在第一建筑玩具和第二建筑玩具之间做出的第一建筑。处理器还被配置为识别与第一构造相似的预先存在的第二构造。处理器被配置为将所有构造分组。处理器还被配置为基于构造操作和结构来确定玩家的行为可变性和复杂性水平。

著录项

  • 公开/公告号US10102768B2

    专利类型

  • 公开/公告日2018-10-16

    原文格式PDF

  • 申请/专利权人 FUJITSU LIMITED;

    申请/专利号US201615075125

  • 发明设计人 CONG CHEN;AJAY CHANDER;KANJI UCHINO;

    申请日2016-03-19

  • 分类号A63H33/04;G09B19;A63F9;

  • 国家 US

  • 入库时间 2022-08-21 13:06:13

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