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Recording high fidelity digital immersive experiences through off-device computation

机译:通过设备外计算记录高保真数字沉浸式体验

摘要

Systems and methods are described for recording high fidelity augmented reality or virtual reality experiences through off-device computation. In one implementation, an augmented reality system renders an augmented reality object overlaid over a real-world environment; captures video and audio data of the real-world environment during rendering of the augmented reality object; and stores augmented reality object data associated with the rendered augmented reality object. The augmented reality system transmits the augmented reality object data to a server that rerenders the augmented reality object based on the transmitted augmented reality object data to create rerendered augmented reality object data. The augmented reality system receives the rerendered augmented reality object data or a video of the rerendered augmented reality object data composited with the captured video and audio data.
机译:描述了用于通过设备外计算来记录高保真增强现实或虚拟现实体验的系统和方法。在一个实现中,增强现实系统渲染覆盖在现实世界环境中的增强现实对象。在增强现实对象渲染期间捕获现实环境的视频和音频数据;并且存储与渲染的增强现实对象相关联的增强现实对象数据。增强现实系统将增强现实对象数据发送到服务器,该服务器基于所发送的增强现实对象数据来重新渲染增强现实对象,以创建重新渲染的增强现实对象数据。增强现实系统接收重新渲染的增强现实对象数据或与捕获的视频和音频数据合成的重新渲染的增强现实对象数据的视频。

著录项

  • 公开/公告号US10110871B2

    专利类型

  • 公开/公告日2018-10-23

    原文格式PDF

  • 申请/专利权人 DISNEY ENTERPRISES INC.;

    申请/专利号US201615338806

  • 发明设计人 JASON BEJOT;

    申请日2016-10-31

  • 分类号H04N9/87;G11B27/036;G06T11/60;H04N5/77;

  • 国家 US

  • 入库时间 2022-08-21 13:05:43

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