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VIDEO GAME PLATFORM BASED ON STATE DATA

机译:基于状态数据的视频游戏平台

摘要

Systems, methods, and computer media for implementing a video game platform based on video game state data are provided herein. A system can include a processor, a data store, an intake coordinator, and a distribution coordinator. The data store can be configured to store video game state data for different video game play sessions. The intake coordinator can be configured to receive video game state data representing a video game environment over a period of time while a video game is being played by a first user. The video game state data can include frames having time stamps. Some of these frames can be designated as key frames that contain sufficient information to recreate the video game environment at a specific time. A distribution coordinator can be configured to transmit the video game state data to a requesting client, and the requesting client can recreate the video game environment.
机译:本文提供了用于基于视频游戏状态数据来实现视频游戏平台的系统,方法和计算机媒体。系统可以包括处理器,数据存储,进气协调器和分配协调器。数据存储器可以被配置为存储用于不同视频游戏播放会话的视频游戏状态数据。摄取协调器可以被配置为在第一用户正在玩视频游戏的同时在一段时间内接收表示视频游戏环境的视频游戏状态数据。视频游戏状态数据可以包括具有时间戳的帧。这些框架中的某些框架可以指定为关键框架,其中包含足够的信息以在特定时间重新创建视频游戏环境。分发协调器可以被配置为将视频游戏状态数据发送到请求客户端,并且请求客户端可以重新创建视频游戏环境。

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