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SYSTEMS AND METHODS FOR UTILIZING RFID TECHNOLOGY TO FACILITATE A GAMING SYSTEM

机译:利用RFID技术来促进游戏系统的系统和方法

摘要

In accordance with some embodiments, an RFID-enabled table game system provides for determining whether there is a variance between an expected balance of inventory and an actual balance of inventory in a game element container. If a variance is detected, the RFID-enabled game system may identify at least one characteristic associated with an RFID-enabled game element that is determined to be a source of the variance (e.g., a player position at which the RFID-enabled game element had last been detected, a denomination or value of the game element, and/or an identifier associated with the game element). In some embodiments, an alert may be output to game provider personnel (e.g., a dealer of a card game) at the end of a game play when such a variance is detected, thus allowing the variance to be corrected in an efficient and timely manner.
机译:根据一些实施例,启用RFID的桌上游戏系统提供用于确定游戏元素容器中的库存的预期余额与库存的实际余额之间是否存在差异。如果检测到差异,则具有RFID功能的游戏系统可以识别与确定有差异的来源的具有RFID功能的游戏元素相关联的至少一个特征(例如,具有RFID功能的游戏元素所在的玩家位置) (最后一次检测到),游戏元素的面额或价值和/或与游戏元素相关联的标识符)。在一些实施例中,当检测到这种差异时,警报可以在游戏结束时输出到游戏提供者人员(例如,纸牌游戏的发牌人),从而允许以有效和及时的方式校正该差异。 。

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