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COMPUTER ANIMATION OF ARTWORK USING ADAPTIVE MESHING

机译:利用自适应网格技术对计算机进行计算机动画处理

摘要

Systems and methods disclosed herein improve the quality and speed of computing deformations used to animate artwork. One aspect provides adaptive meshing that creates a mesh adapted to handle locations and weights associating the handles with the mesh vertices. Portions of the mesh requiring smaller triangles with more densely positioned vertices are identified based on the handle locations and associated weights and resolution is added only to those portions of the mesh in which finer resolution is required. A second aspect involves creating a mesh using a coarse-to-fine iterative approach. This involves generating a mesh and the weights associating each handle to each vertex in the mesh and iteratively refining the mesh to add resolution until a refinement criteria is satisfied.
机译:本文公开的系统和方法提高了用于对艺术品进行动画处理的计算变形的质量和速度。一方面提供了自适应网格划分,该自适应网格划分创建了适于处理将手柄与网格顶点相关联的位置和权重的网格。根据手柄位置和关联的权重确定需要较小三角形且顶点位置更密集的网格部分,并且仅将分辨率添加到需要更高分辨率的网格部分。第二方面涉及使用从粗到细的迭代方法来创建网格。这涉及到生成网格和将每个手柄与网格中的每个顶点相关联的权重,并迭代优化网格以增加分辨率,直到满足优化标准为止。

著录项

  • 公开/公告号US2018082462A1

    专利类型

  • 公开/公告日2018-03-22

    原文格式PDF

  • 申请/专利权人 ADOBE SYSTEMS INCORPORATED;

    申请/专利号US201715823225

  • 发明设计人 KEVIN WAMPLER;

    申请日2017-11-27

  • 分类号G06T13/80;G06T7/20;G06T3/40;G06F3/0362;

  • 国家 US

  • 入库时间 2022-08-21 13:02:58

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