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Gamification Systems and Methods for Improved Healthcare Outcomes

机译:游戏化系统和方法,以改善医疗保健成果

摘要

A gamified pharmaceutical packaging, dispensing system, and methodology is disclosed. The innovative gamified smart packaging system and methodology provides a variety of incentives to patients and relevant teams to take their medications, on time, and at the correct dosage. The system comprises monitored pharmaceutical dispensing devices that communicate with a plurality of compute devices, or smartphones. Each time the patient dispenses the medicine from the dispensing device, a signal is transmitted to the compute device. Upon receiving the signal, the compute device records the dispensing event, calculates a specific “score” for that event, and reports the patient's cumulative “score” of successfully dispensing the medicine. If a dispensing event signal is not received in a timely fashion, the system sends a prompt to the patient to take their medication. Accumulating points by properly taking the prescribed medication allows the patient and/or team to be eligible to receive various benefits.
机译:公开了一种游戏化的药物包装,分配系统和方法。创新的游戏化智能包装系统和方法为患者和相关团队按时以正确剂量服药提供了多种激励措施。该系统包括与多个计算设备或智能手机通信的受监视的药物分配设备。每次患者从分配设备分配药物时,都会将信号发送到计算设备。一旦接收到信号,计算设备就记录配药事件,计算该事件的特定“分数”,并报告患者成功配药的累积“分数”。如果未及时收到配药事件信号,则系统会向患者发送提示以服药。通过正确服用处方药来累积积分,可使患者和/或团队有资格获得各种好处。

著录项

  • 公开/公告号US2018197260A1

    专利类型

  • 公开/公告日2018-07-12

    原文格式PDF

  • 申请/专利权人 JEFF STOLLMAN;

    申请/专利号US201615740851

  • 发明设计人 JEFF STOLLMAN;

    申请日2016-06-30

  • 分类号G06Q50/22;G16H10/60;A61B5/02;A61J7/04;A63F13/46;A61J1;

  • 国家 US

  • 入库时间 2022-08-21 13:01:33

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