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Gamification systems and methods for improved healthcare outcomes

机译:用于改善医疗保健结果的游戏系统和方法

摘要

A gamified pharmaceutical packaging, dispensing system, and methodology is disclosed. The innovative gamified smart packaging system and methodology provides a variety of incentives to patients and relevant teams to take their medications, on time, and at the correct dosage. The system comprises monitored pharmaceutical dispensing devices that communicate with a plurality of compute devices, or smartphones. Each time the patient dispenses the medicine from the dispensing device, a signal is transmitted to the compute device. Upon receiving the signal, the compute device records the dispensing event, calculates a specific “score” for that event, and reports the patient's cumulative “score” of successfully dispensing the medicine. If a dispensing event signal is not received in a timely fashion, the system sends a prompt to the patient to take their medication. Accumulating points by properly taking the prescribed medication allows the patient and/or team to be eligible to receive various benefits.
机译:公开了一种游戏药物包装,分配系统和方法。创新的娱乐智能包装系统和方法为患者和相关团队提供了各种激励措施,以便按时和正确的剂量服用其药物。该系统包括监测的药物分配装置,其与多个计算设备或智能手机通信。每次患者从分配装置中分配药物时,信号都会传输到计算装置。在接收到信号时,计算设备记录分配事件,计算该事件的特定的“得分”,并报告患者的累积“得分”成功分配药物。如果没有及时接收分配事件信号,系统会向患者发出提示以取出其药物。通过适当服用规定药物累积点允许患者和/或团队有资格获得各种福利。

著录项

  • 公开/公告号US11238969B2

    专利类型

  • 公开/公告日2022-02-01

    原文格式PDF

  • 申请/专利权人 JEFF STOLLMAN;

    申请/专利号US201615740851

  • 发明设计人 JEFF STOLLMAN;

    申请日2016-06-30

  • 分类号G16H20/13;A61J1;A61J1/03;A63F13/335;A63F13/44;A63F13/80;A61J7/04;G16H40/67;A63F13/46;G16H10/60;A61B5/02;

  • 国家 US

  • 入库时间 2022-08-24 23:34:55

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