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VIDEOGAME SYSTEM AND METHOD THAT ENABLES CHARACTERS TO EARN VIRTUAL FANS BY COMPLETING SECONDARY OBJECTIVES

机译:通过完成次级目标使角色能够赚取虚拟粉丝的视频游戏系统和方法

摘要

A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame. The videogame may further include provide one or more fan objectives within the game which can be performed by the character being controlled by the user to earn fans to be included within a fanbase associated with the character in the game
机译:可以将视频游戏提供给一个或多个用户,其中由用户控制的角色赢得与现实生活中的粉丝相似地影响视频游戏的粉丝。例如,角色可以赚取虚拟货币,被邀请参加事件和/或团队,获得赞助,和/或体验与粉丝群规模相关的其他影响。该视频游戏可以包括呈现给用户的一个或多个主要目标。用户对主要目标的执行可能会影响用户通过视频游戏控制的角色的进度。该视频游戏可以进一步包括在游戏内提供一个或多个粉丝目标,其可以由用户控制的角色来执行,以赢得粉丝以包括在与该游戏中的角色相关联的粉丝群中

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