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Systems and methods varying how virtual objects are used in games based on different storage medium types

机译:基于不同存储介质类型改变在游戏中如何使用虚拟对象的系统和方法

摘要

An information processing apparatus capable of near field wireless communication with an information storage medium includes a reading/writing module which reads and/or writes data from and/or into first and second information storage media by establishing near field wireless communication with the first and second information storage media and a data processing module which processes data read as a result of reading of data from the first and second information storage media by a first application program executed by the information processing apparatus. The data processing module performs first processing affecting progress of a game based on the data read from the first information storage medium and performs second processing not affecting progress of the game based on the data read from the second information storage medium.
机译:能够与信息存储介质进行近场无线通信的信息处理设备包括读取/写入模块,该读取/写入模块通过与第一和第二信息存储介质建立近场无线通信来从第一和第二信息存储介质读取和/或写入数据。信息存储介质和数据处理模块,该模块处理通过由信息处理设备执行的第一应用程序从第一信息存储介质和第二信息存储介质读取数据而读取的数据。数据处理模块基于从第一信息存储介质读取的数据执行影响游戏进程的第一处理,并且基于从第二信息存储介质读取的数据执行不影响游戏进程的第二处理。

著录项

  • 公开/公告号US9956479B2

    专利类型

  • 公开/公告日2018-05-01

    原文格式PDF

  • 申请/专利权人 NINTENDO CO. LTD.;

    申请/专利号US201514843863

  • 发明设计人 AYA KYOGOKU;

    申请日2015-09-02

  • 分类号A63F9/24;A63F13/31;H04B5/00;A63F13/235;A63F13/825;A63F13/95;A63F13/92;A63F13/42;

  • 国家 US

  • 入库时间 2022-08-21 12:57:07

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