A method, system, and computer program product provide the ability to render an animated creature in real-time. A creature diagram for a creature, having chains sections, is drawn. An effector is created for each section and each chain, and defines a target position and an orientation that is reached. A chain solving type is selected for the chains, and is used to simulate a desired biomechanical behavior of the creature. The creature diagram, including the sections, chains, and chain solving types, is mapped to a three-dimensional (3D) model. The creature is animated/rendered in a real-time 3D application based on the mapping.
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