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Input method for detecting the gravity center position of the user and corresponding information processing apparatus

机译:用于检测用户的重心位置的输入方法和相应的信息处理设备

摘要

When a gravity center position enters a right input area, a motion of a character in a virtual game space pushing down the right pedal of a bicycle is started, and the bicycle is accelerated. Further, a reference position is moved so as to gradually approach the gravity center position, and the boundary between a non-input area and a left input area is also moved so as to gradually approach the gravity center position in conjunction with the reference position. When the gravity center position enters the left input area, a motion of the character in the virtual game space pushing down the left pedal of the bicycle is started, and the bicycle is accelerated. Further, the reference position is moved so as to gradually approach the gravity center position, and the boundary between the non-input area and the right input area is also moved so as to gradually approach the gravity center position in conjunction with the reference position.
机译:当重心位置进入右输入区域时,开始在虚拟游戏空间中按下自行车右踏板的角色运动,从而使自行车加速。此外,基准位置被移动以逐渐接近重心位置,并且非输入区域和左输入区域之间的边界也被移动以与基准位置一起逐渐靠近重心位置。当重心位置进入左输入区域时,开始在虚拟游戏空间中按下自行车左踏板的角色运动,从而使自行车加速。此外,基准位置被移动以逐渐接近重心位置,并且非输入区域和右输入区域之间的边界也被移动以与基准位置一起逐渐靠近重心位置。

著录项

  • 公开/公告号EP2237132B1

    专利类型

  • 公开/公告日2019-01-23

    原文格式PDF

  • 申请/专利权人 NINTENDO CO. LTD.;

    申请/专利号EP20090169741

  • 发明设计人 TAKAYAMA TAKAHIRO;

    申请日2009-09-08

  • 分类号G06F3/033;G06F3/041;G01M1/12;G01G19/44;A63F13/214;A63F13/22;A63F13/218;G01G23/18;G01G23/16;A63F13/98;

  • 国家 EP

  • 入库时间 2022-08-21 12:29:28

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