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METHOD AND SYSTEM FOR EFFICIENTLY RENDERING 3D PARTICLE SYSTEMS FOR WEATHER EFFECTS

机译:有效地为天气效果渲染3D粒子系统的方法和系统

摘要

To provide a method for generating graphics in a three-dimensional (3D) virtual environment.SOLUTION: A method comprises: receiving, with a processor, a first camera position in a 3D virtual environment and a first viewing direction in the 3D virtual environment; receiving, with the processor, weather data including a first precipitation information according to a first geographic region corresponding to the first camera position in the 3D virtual environment; defining, with the processor, a boundary geometry dimensioned so as to cover a field of view from the first camera position in the first viewing direction at a first position that is a first distance from the first camera position in the first viewing direction; and rendering, with the processor, a 3D particle system having features depending on the first precipitation information in the 3D virtual environment depicting precipitation only within the boundary geometry.SELECTED DRAWING: Figure 2
机译:提供一种用于在三维(3D)虚拟环境中生成图形的方法。解决方案:一种方法包括:用处理器接收3D虚拟环境中的第一摄像机位置和3D虚拟环境中的第一观看方向;所述处理器接收所述气象数据,所述气象数据包括与所述3D虚拟环境中的所述第一摄像机位置对应的第一地理区域的第一降水信息;用所述处理器限定边界几何尺寸,所述边界几何尺寸被确定为在第一位置处覆盖从所述第一摄像机位置沿所述第一观看方向的视场,所述第一位置与所述第一摄像机位置沿所述第一观看方向具有第一距离。并使用处理器渲染3D粒子系统,该系统的特征取决于3D虚拟环境中的第一降水信息,该信息仅描绘边界几何内的降水。图2

著录项

  • 公开/公告号JP2019175458A

    专利类型

  • 公开/公告日2019-10-10

    原文格式PDF

  • 申请/专利权人 ROBERT BOSCH GMBH;

    申请/专利号JP20190060438

  • 发明设计人 ZOU LINCAN;REN LIU;DAI ZENG;

    申请日2019-03-27

  • 分类号G06T13/60;G06T19;G01C21/26;

  • 国家 JP

  • 入库时间 2022-08-21 12:23:00

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