首页> 外国专利> Ambisonic audio with non-head tracked stereo based on head position and time

Ambisonic audio with non-head tracked stereo based on head position and time

机译:具有基于头部位置和时间的非头部跟踪立体声的Ambisonic音频

摘要

Techniques of performing involve providing interactive audio in addition to ambisonic audio in stereo tracks selected according to the occurrence of events in a media delivery system. For example, a user of a VR system observes a virtual environment that contains many virtual objects. The user may experience binaurally rendered audio played over N ambisonic channels from any number of virtual loudspeakers. In addition, the user may also activate another audio source by positioning his/her head at a certain angle, e.g., to look at a particular virtual object. As a specific example, when the user looks at a picture of a person, an audio track may play over a pair of stereo channels N+1 and N+2. Because they are stereo channels, there is no need to perform convolutions with HRTFs. In this way, audio may be provided for all virtual objects in the virtual environment with a small computational overhead.
机译:执行的技术包括在立体声轨道中除了歧义音频之外还提供交互式音频,该立体声轨道是根据媒体传送系统中的事件发生而选择的。例如,VR系统的用户观察到包含许多虚拟对象的虚拟环境。用户可以从任何数量的虚拟扬声器中体验在N个歧义声道上播放的双耳渲染的音频。另外,用户还可以通过将他/她的头部以一定角度定位来激活另一个音频源,例如以观看特定的虚拟物体。作为特定示例,当用户观看人的图片时,音轨可以在一对立体声通道N + 1和N + 2上播放。由于它们是立体声通道,因此无需使用HRTF进行卷积。以这种方式,可以以小的计算开销为虚拟环境中的所有虚拟对象提供音频。

著录项

  • 公开/公告号US10158963B2

    专利类型

  • 公开/公告日2018-12-18

    原文格式PDF

  • 申请/专利权人 GOOGLE INC.;

    申请/专利号US201715419312

  • 发明设计人 JAMIESON BRETTLE;ANDREW ALLEN;

    申请日2017-01-30

  • 分类号H04S7;H04S3;G06F3/01;H04R5/04;

  • 国家 US

  • 入库时间 2022-08-21 12:13:44

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