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FUSING, TEXTURING, AND RENDERING VIEWS OF DYNAMIC THREE-DIMENSIONAL MODELS

机译:三维三维模型的融合,纹理化和渲染视图

摘要

Various approaches described herein improve the quality of results when fusing depth maps to generate dynamic three-dimensional (“3D”) models, applying texture details to dynamic 3D models, or rendering views of textured, dynamic 3D models. For example, when fusing depth maps to generate a dynamic 3D model, a fusion component can also incorporate intrinsic color values for points of the dynamic 3D model, potentially making the dynamic 3D model more accurate, especially for areas in which depth values are not reliable or not available. As another example, when applying texture details, a rendering component can apply smoothed, viewpoint-dependent texture weights to texture values from different texture maps, which can reduce blurring and avoid the introduction of noticeable seams. As another example, a rendering component can apply special effects indicated by metadata to rendered views, thereby allowing a content provider to assert artistic control over presentation.
机译:当融合深度图以生成动态三维(“ 3D”)模型,将纹理细节应用于动态3D模型或渲染带纹理的动态3D模型的视图时,本文所述的各种方法可提高结果的质量。例如,当融合深度图以生成动态3D模型时,融合组件还可以为动态3D模型的点合并固有颜色值,从而可能使动态3D模型更加准确,尤其是对于深度值不可靠的区域或不可用。作为另一个示例,当应用纹理细节时,渲染组件可以将平滑的,视点相关的纹理权重应用于来自不同纹理贴图的纹理值,这可以减少模糊并避免引入明显的接缝。作为另一个示例,渲染组件可以将元数据指示的特殊效果应用于渲染的视图,从而允许内容提供者断言对演示的艺术控制。

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