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Virtual Camera for 3-D Modeling Applications

机译:用于3D建模应用程序的虚拟相机

摘要

A user interface to a virtual camera for a 3-D rendering application provides various features. A rendering engine can continuously refine the image being displayed through the virtual camera, and the user interface can contain an element for indicating capture of the image as currently displayed, which causes saving of the currently displayed image. Autofocus (AF) and autoexposure (AE) reticles can allow selection of objects in a 3-D scene, from which an image will be rendered, for each of AE and AF. A focal distance can be determined by identifying a 3-D object visible at a pixel overlapped by the AF reticle, and a current viewpoint. The AF reticle can be hidden in response to a depth of field selector being set to infinite depth of field. The AF and AE reticles can be linked and unlinked, allowing different 3-D objects for each of AF and AE.
机译:用于3D渲染应用程序的虚拟相机的用户界面提供了各种功能。渲染引擎可以不断完善通过虚拟相机显示的图像,并且用户界面可以包含用于指示捕获当前显示的图像的元素,这导致保存当前显示的图像。自动对焦(AF)和自动曝光(AE)十字线可以允许为AE和AF中的每一个选择3D场景中的对象,从中可以渲染图像。可以通过识别在与AF十字线重叠的像素处可见的3-D对象和当前视点来确定焦距。可以响应于将景深选择器设置为无限景深而隐藏AF标线。 AF和AE标线可以链接和取消链接,从而允许每个AF和AE使用不同的3-D对象。

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