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Virtual Mirror Rendering With Stationary RGB-D Cameras and Stored 3-D Background

机译:使用固定的RGB-D相机和存储的3-D背景进行虚拟镜像渲染

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Mirrors are indispensable objects in our lives. The capability of simulating a mirror on a computer display, augmented with virtual scenes and objects, opens the door to many interesting and useful applications from fashion design to medical interventions. Realistic simulation of a mirror is challenging as it requires accurate viewpoint tracking and rendering, wide-angle viewing of the environment, as well as real-time performance to provide immediate visual feedback. In this paper, we propose a virtual mirror rendering system using a network of commodity structured-light RGB-D cameras. The depth information provided by the RGB-D cameras can be used to track the viewpoint and render the scene from different prospectives. Missing and erroneous depth measurements are common problems with structured-light cameras. A novel depth denoising and completion algorithm is proposed in which the noise removal and interpolation procedures are guided by the foreground/background label at each pixel. The foreground/background label is estimated using a probabilistic graphical model that considers color, depth, background modeling, depth noise modeling, and spatial constraints. The wide viewing angle of the mirror system is realized by combining the dynamic scene, captured by the static camera network with a 3-D background model created off-line, using a color-depth sequence captured by a movable RGB-D camera. To ensure a real-time response, a scalable client-and-server architecture is used with the 3-D point cloud processing, the viewpoint estimate, and the mirror image rendering are all done on the client side. The mirror image and the viewpoint estimate are then sent to the server for final mirror view synthesis and viewpoint refinement. Experimental results are presented to show the accuracy and effectiveness of each component and the entire system.
机译:镜子是我们生活中不可或缺的对象。在计算机显示器上模拟镜子的功能,加上虚拟场景和对象,为从时装设计到医疗干预的许多有趣且有用的应用打开了大门。镜子的真实模拟具有挑战性,因为它需要精确的视点跟踪和渲染,对环境的广角观察以及实时性能以提供即时的视觉反馈。在本文中,我们提出了一种使用商品化结构化RGB-D摄像机网络的虚拟镜面渲染系统。 RGB-D相机提供的深度信息可用于跟踪视点并从不同的角度渲染场景。深度测量的缺失和错误是结构化光相机的常见问题。提出了一种新颖的深度降噪和完成算法,其中噪声去除和内插过程由每个像素处的前景/背景标签指导。使用考虑颜色,深度,背景建模,深度噪声建模和空间约束的概率图形模型来估计前景/背景标签。镜子系统的宽视角是通过将静态相机网络捕获的动态场景与离线创建的3-D背景模型结合起来,并使用可移动RGB-D相机捕获的色深序列来实现的。为了确保实时响应,可伸缩的客户端和服务器体系结构与3-D点云处理一起使用,视点估计和镜像渲染均在客户端进行。然后将镜像和视点估计发送到服务器,以进行最终的镜像合成和视点细化。实验结果表明,每个组件和整个系统的准确性和有效性。

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