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SYSTEM, METHOD AND COMPUTER READABLE RECORDING MEDIUM FOR PROVIDING GAME THROUGH CONNECTION WITH CHALLENGE OPPONENT

机译:用于通过具有挑战性对手的连接来提供游戏的系统,方法和计算机可读记录介质

摘要

A method for providing a game through a connection with a challenge opponent, performed by a game service platform server managing a plurality of games, the method including: receiving challenge game selection information and challenge opponent request information of a challenge applicant from a first user terminal; transmitting challenge application information to a second user terminal, which is a terminal of at least one member specified based on the challenge opponent request information; and setting the member accepting a challenge to the challenge opponent based on challenge acceptance information received from the second user terminal. The first user terminal and the second user terminal execute a game service platform managing the plurality of games and provide the challenge opponent request information and the challenge acceptance information through the game service platform, respectively.
机译:一种通过与挑战对手的连接来提供游戏的方法,由管理多个游戏的游戏服务平台服务器执行,该方法包括:从第一用户终端接收挑战申请人的挑战游戏选择信息和挑战对手请求信息。 ;向第二用户终端发送挑战应用信息,该第二用户终端是基于挑战对方请求信息指定的至少一个成员的终端;根据从第二用户终端接收到的挑战接受信息,设定接受挑战挑战者的挑战的成员。第一用户终端和第二用户终端执行管理多个游戏的游戏服务平台,并通过游戏服务平台分别提供挑战对手要求信息和挑战接受信息。

著录项

  • 公开/公告号US2019046868A1

    专利类型

  • 公开/公告日2019-02-14

    原文格式PDF

  • 申请/专利权人 K-INNOVATION;

    申请/专利号US201816163221

  • 发明设计人 SO YOUN PARK;

    申请日2018-10-17

  • 分类号A63F9/24;

  • 国家 US

  • 入库时间 2022-08-21 12:08:49

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