首页> 外国专利> CREATION OF WINNER TOURNAMENTS WITH FANDOM INFLUENCE

CREATION OF WINNER TOURNAMENTS WITH FANDOM INFLUENCE

机译:创建具有幻想影响力的获胜者比赛

摘要

The present disclosure describes methods and systems directed towards creation of winner tournaments. Instead of using traditional tournament bracket structures which establish pre-set match-ups between participating players in a tournament at an e-sport event, the present disclosure broadens the scope of participants who may be eligible to also participate within the same tournament but who may not initially be attending the e-sport event. With the e-sport competitive scene, not only do professionals compete against each other during a live e-sport event but remote users remotely viewing the e-sport event can also be introduced into the tournament structure as well. These remote users can be introduced into the live e-sport event for the purpose of also competing against competitive players as well as being introduced as an exhibition match with the professionals (e.g. fans of the professionals selected based on social media). Therefore, the systems and methods would select and facilitate eligible remote users to compete with the professionals even if the remote user is not at the live e-sport event venue.
机译:本公开描述了针对创建胜利者锦标赛的方法和系统。代替使用传统的比赛支架结构来建立电子竞技比赛中的比赛参与者之间的预设对战,本公开扩大了可能有资格也参加同一比赛但可能最初没有参加电子竞技活动。在电子竞技比赛中,专业人士不仅可以在现场电子竞技比赛中相互竞争,而且可以将远程观看电子竞技比赛的远程用户也引入到比赛结构中。可以将这些远程用户介绍给实时电子竞技活动,以与竞争对手竞争,也可以与专业人士(例如,基于社交媒体选出的专业人士的粉丝)进行展览比赛。因此,即使远程用户不在现场电子竞技比赛场地,该系统和方法也将选择并促进合格的远程用户与专业人员竞争。

著录项

  • 公开/公告号US2019266845A1

    专利类型

  • 公开/公告日2019-08-29

    原文格式PDF

  • 申请/专利权人 SONY INTERACTIVE ENTERTAINMENT LLC;

    申请/专利号US201815908707

  • 发明设计人 STEVEN TROMBETTA;CHRISTOPHER THIELBAR;

    申请日2018-02-28

  • 分类号G07F17/32;A63F13/73;A63F13/86;A63F13/798;A63F13/352;

  • 国家 US

  • 入库时间 2022-08-21 12:07:08

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