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CREATION OF WINNER TOURNAMENTS WITH FANDOM INFLUENCE

机译:创建具有幻想影响力的获胜者比赛

摘要

The present disclosure describes techniques for creating winner tournaments. In particular, the present disclosure broadens the scope of participants who may be eligible to participate within the same tournament, but who may not initially be attending an e- sport event. In e-sport competitions, professionals compete against each other, and users that remotely view the e-sport event can also be introduced into the tournament structure. These remote users can be introduced into the live e-sport event for the purpose of also competing against competitive players as well as being introduced as an exhibition match with the professionals (e.g. fans of the professionals selected based on social media). Therefore, the systems and methods would select and facilitate eligible remote users to compete with the professionals even if the remote user is not at the live e-sport event venue.
机译:本公开描述了用于创建冠军比赛的技术。特别地,本公开扩大了可能有资格参加同一比赛但最初可能没有参加电子竞技活动的参与者的范围。在电子竞技比赛中,专业人士相互竞争,并且可以将远程查看电子竞技赛事的用户引入比赛结构。可以将这些远程用户介绍给实时电子竞技活动,以便与竞争者竞争,也可以与专业人士(例如,基于社交媒体选出的专业人士的粉丝)进行展览比赛。因此,即使远程用户不在现场电子竞技比赛场地,该系统和方法也将选择并促进合格的远程用户与专业人员竞争。

著录项

  • 公开/公告号WO2019168638A1

    专利类型

  • 公开/公告日2019-09-06

    原文格式PDF

  • 申请/专利权人 SONY INTERACTIVE ENTERTAINMENT LLC;

    申请/专利号WO2019US16698

  • 发明设计人 TROMBETTA STEVEN;THIELBAR CHRISTOPHER;

    申请日2019-02-05

  • 分类号A63F13/86;A63F13/30;A63F13/335;A63F13/35;A63F13/352;A63F13/355;

  • 国家 WO

  • 入库时间 2022-08-21 11:53:23

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