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CREATION OF WINNER TOURNAMENTS WITH FANDOM INFLUENCE
CREATION OF WINNER TOURNAMENTS WITH FANDOM INFLUENCE
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机译:创建具有幻想影响力的获胜者比赛
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摘要
The present disclosure describes techniques for creating winner tournaments. In particular, the present disclosure broadens the scope of participants who may be eligible to participate within the same tournament, but who may not initially be attending an e- sport event. In e-sport competitions, professionals compete against each other, and users that remotely view the e-sport event can also be introduced into the tournament structure. These remote users can be introduced into the live e-sport event for the purpose of also competing against competitive players as well as being introduced as an exhibition match with the professionals (e.g. fans of the professionals selected based on social media). Therefore, the systems and methods would select and facilitate eligible remote users to compete with the professionals even if the remote user is not at the live e-sport event venue.
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