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CONTROL OF VIEWING ANGLES FOR 360-DEGREE VIDEO PLAYBACK

机译:360度视频播放的观看角度控制

摘要

In some implementations, a 360-degree camera includes two wide-angle lenses that provide a spherical view of a scene. The 360-degree camera is configured to be connected to a computing device (e.g., a smart phone) for rendering the captured images. The user interface provides options to set camera orientations during playback in order to present a selected orientation in the view while the video is displayed. Additionally, specific orientations may be set in some frames and the video processor provides for smooth transitions from the orientation in one frame to the orientation in the next specified frame. This way, the user may follow the action on a particular sequence during playback. The resulting video playback may be saved as a movie. The user interface also provides the option to set user-defined landmarks and follow these landmarks, for a user-configured amount of time, during playback.
机译:在某些实施方式中, 360 度相机包括两个广角镜,可提供场景的球形视图。 360 度相机配置为连接到用于渲染捕获的图像的计算设备(例如,智能电话)。用户界面提供了用于在播放期间设置相机方向的选项,以便在显示视频时在视图中呈现选定的方向。另外,可以在一些帧中设置特定的方向,并且视频处理器提供从一帧中的方向到下一指定帧中的方向的平滑过渡。这样,用户可以在回放期间遵循特定序列的动作。产生的视频回放可以另存为电影。用户界面还提供了在回放过程中设置用户定义的地标并遵循这些地标达用户配置的时间的选项。

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