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method for determining whether a player has scored a point, and system for tracking players and a gameplay object.

机译:用于确定玩家是否得分的方法,用于跟踪玩家和游戏对象的系统。

摘要

A venue and event tracking system includes radio-enabled anchors and tags on a playing field, for example, a basketball court. Labels are affixed to players and to balls or other gameplay objects. The system determines the space location of each label. For tags attached to gameplay objects, the system assesses proximity to players to estimate ownership of the gameplay object. If the gameplay object tag is not close enough to a player for the player to have possession of the object, the position of the gameplay object is evaluated to determine if the gameplay object is in a region of the goal zone. if this is the case and the gameplay object was within a trial zone, that is, a subzone within the goal zone region, then the system determines if a point was made by assessing whether the gameplay object passed in order through a number of subregions before, at, and after the dot.
机译:场地和事件跟踪系统包括在运动场(例如篮球场)上启用无线电的锚点和标签。标签贴在玩家,球或其他游戏对象上。系统确定每个标签的空间位置。对于附在游戏对象上的标签,系统评估与玩家的接近程度,以估计游戏对象的所有权。如果游戏对象标签与玩家之间的距离不足以使玩家拥有该对象,则评估游戏对象的位置以确定游戏对象是否在目标区域的区域中。如果是这种情况,并且游戏对象位于试验区域(即目标区域内的子区域)内,则系统通过评估游戏对象是否在之前经过了多个子区域,来确定是否取得了分数,在点处和之后。

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