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A cognitive-emotional conversational interaction system.

机译:认知情绪对话交互系统。

摘要

A self-contained algorithmic interactive system in the form of an architecturally-based software program running in hardware, wetware, plush, or other physical means which would facilitate its operating characteristic designed to establish a meaningful interaction with a participant, in the form of a conversational dialogue, which could be any of, or combinations thereof, the following: Verbal, non-verbal, tactile, electromagnetic signalling, or visual communicative styles between itself and an external entity, such as a human being, an external application, or another interactive system. The substantive output is experience. This output has a prescribed value in how it was created, based upon the variety of states the program has available to it. The prescribed value is in a form compatible to the blockchain. To ensure the detail of the interaction remains private, data and information generated during interaction is stored within the confines of the hardware's memory and software system and not exported to an external server or network. The system has the ability to be spawned, meaning that depending on the choice of set parameters and hardware implementation, the system can manifest different characteristic behaviours different from other systems spawned with other distinct parameter sets, although the system is, by definition, architecturally identical.
机译:以硬件,湿件,毛绒或其他物理方式运行的,基于体系结构的软件程序形式的自成体系的算法交互系统,将有助于其操作特性设计为与参与者建立有意义的交互,形式为对话性对话,可以是以下各项的任意一种或它们的组合:自身与外部实体(例如人,外部应用程序或其他实体)之间的语言,非语言,触觉,电磁信号或视觉传达方式互动系统。实质性产出是经验。根据程序可用的各种状态,此输出在创建方式方面具有规定的值。规定值是与区块链兼容的形式。为了确保交互的细节保持私密性,交互过程中生成的数据和信息存储在硬件的内存和软件系统的范围内,而不导出到外部服务器或网络。该系统具有生成的能力,这意味着,根据设置参数的选择和硬件实现,该系统可以表现出与其他生成其他不同参数集的系统不同的特征行为,尽管从定义上说,该系统在体系结构上是相同的。

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