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Method implemented by computer, system and product of the computer program to simulate the behavior of a hand that interacts with objects in a virtual environment.
Method implemented by computer, system and product of the computer program to simulate the behavior of a hand that interacts with objects in a virtual environment.
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机译:由计算机,计算机程序的系统和产品实现的用于模拟与虚拟环境中的对象交互的手的行为的方法。
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摘要
A method implemented by computer to simulate the behavior of a hand that interacts with objects in a virtual environment, which comprises acquiring a skeleton (202) of a hand (300) using a hand tracking device (620); computing a hand (310) simulated with objects (222) in a virtual environment (220); establish a connection between the skeleton (214) of a simulated hand (310) and the skeleton (202) followed using connection energies (Ucrb); establish a simulated internal hand power (310) that takes into account skeletal joint constraints, skeleton-tissue connection, and nonlinear soft tissue deformation; establishing a friction contact between the simulated hand (310) and the virtual objects using a penalty energy considering the relative interpenetration at contact points and a friction energy considering the deviation between each contact point and its corresponding sliding anchor point; compute an updated skeleton (214) and a simulated hand tissue (216) (310) minimizing the total energy involved.
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