首页> 外国专利> Method implemented by computer, system and product of the computer program to simulate the behavior of a hand that interacts with objects in a virtual environment.

Method implemented by computer, system and product of the computer program to simulate the behavior of a hand that interacts with objects in a virtual environment.

机译:由计算机,计算机程序的系统和产品实现的用于模拟与虚拟环境中的对象交互的手的行为的方法。

摘要

A method implemented by computer to simulate the behavior of a hand that interacts with objects in a virtual environment, which comprises acquiring a skeleton (202) of a hand (300) using a hand tracking device (620); computing a hand (310) simulated with objects (222) in a virtual environment (220); establish a connection between the skeleton (214) of a simulated hand (310) and the skeleton (202) followed using connection energies (Ucrb); establish a simulated internal hand power (310) that takes into account skeletal joint constraints, skeleton-tissue connection, and nonlinear soft tissue deformation; establishing a friction contact between the simulated hand (310) and the virtual objects using a penalty energy considering the relative interpenetration at contact points and a friction energy considering the deviation between each contact point and its corresponding sliding anchor point; compute an updated skeleton (214) and a simulated hand tissue (216) (310) minimizing the total energy involved.
机译:一种由计算机实现的用于模拟在虚拟环境中与对象交互的手的行为的方法,该方法包括:使用手跟踪设备(620)获取手(300)的骨骼(202);在虚拟环境(220)中计算用对象(222)模拟的手(310);然后利用连接能量(Ucrb)在模拟手(310)的骨骼(214)和骨骼(202)之间建立连接;建立一个模拟的内部手部力量(310),其中要考虑骨骼关节的约束,骨骼与组织之间的连接以及非线性的软组织变形;使用考虑接触点的相对互穿的惩罚能量和考虑每个接触点与其对应的滑动锚点之间的偏差的摩擦能量,使用惩罚能量建立模拟手(310)与虚拟物体之间的摩擦接触;计算最小化所涉及的总能量的更新骨架(214)和模拟手组织(216)(310)。

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