首页> 外国专利> Method implemented by computer, system and product of the computer program to simulate the behavior of a hand that interacts with objects in a virtual environment.

Method implemented by computer, system and product of the computer program to simulate the behavior of a hand that interacts with objects in a virtual environment.

机译:由计算机,计算机程序的系统和产品实现的用于模拟与虚拟环境中的对象交互的手的行为的方法。

摘要

The invention relates to a computer-implemented method for simulating the behaviour of a hand that interacts with objects in a virtual environment, which comprises: acquiring a skeleton (202) of a hand (300) by means of a hand-tracking device (620); computing a simulated hand (310) with objects (222) in a virtual environment (220); establishing a connection between a skeleton (214) of the stimulated hand (310) and the tracked skeleton (202) using connection energies (Ucrb); establishing an internal energy of the simulated hand (310), which takes into consideration the joint restrictions of the skeleton, skeleton–tissue connection and the deformation of non-linear soft tissue; establishing friction contact between the simulated hand (310) and the virtual objects using a penalty energy, taking into consideration relative interpenetration at contact points, and a friction energy, taking into consideration the deviation between each contact point and a corresponding sliding anchor point thereof; and computing the updated skeleton (214) and a tissue (216) of the simulated hand (310), minimising the total energy involved.
机译:本发明涉及一种用于在虚拟环境中模拟与对象交互的手的行为的计算机实现的方法,该方法包括:通过手跟踪装置(620)来获取手(300)的骨骼(202)。 );在虚拟环境(220)中计算具有对象(222)的模拟手(310);使用连接能量(Ucrb)在被刺激的手(310)的骨骼(214)和被跟踪的骨骼(202)之间建立连接;建立模拟手的内部能量(310),其中考虑了骨骼的关节约束,骨骼与组织的连接以及非线性软组织的变形;考虑到接触点的相对互穿,并利用惩罚能量建立模拟手(310)与虚拟物体之间的摩擦接触,并考虑到每个接触点与其对应的滑动锚定点之间的偏差,建立摩擦能量;计算更新后的骨骼(214)和模拟手(310)的组织(216),从而使涉及的总能量最小。

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