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REFLECTION DENOISING IN RAY-TRACING APPLICATIONS

机译:射线跟踪应用中的反射消噪

摘要

Disclosed approaches may leverage the actual spatial and reflective properties of a virtual environment -- such as the size, shape, and orientation of a bidirectional reflectance distribution function (BRDF) lobe of a light path and its position relative to a reflection surface, a virtual screen, and a virtual camera -- to produce, for a pixel, an anisotropic kernel filter having dimensions and weights that accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface. In order to accomplish this, geometry may be computed that corresponds to a projection of a reflection of the BRDF lobe below the surface along a view vector to the pixel. Using this approach, the dimensions of the anisotropic filter kernel may correspond to the BRDF lobe to accurately reflect the spatial characteristics of the virtual environment as well as the reflective properties of the surface.
机译:公开的方法可能会利用虚拟环境的实际空间和反射特性-例如光路的双向反射分布函数(BRDF)瓣的大小,形状和方向及其相对于反射表面的位置,屏幕和虚拟相机-为一个像素生成一个各向异性的核滤镜,该滤镜的尺寸和权重可以准确反映虚拟环境的空间特征以及表面的反射特性。为了实现这一点,可以计算几何形状,该几何形状对应于沿着表面的视点到像素的表面下方的BRDF波瓣的反射的投影。使用这种方法,各向异性滤光片内核的尺寸可以对应于BRDF瓣,以准确反映虚拟环境的空间特征以及表面的反射特性。

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