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VR TECHNOLOGY-BASED METHOD FOR OPTOMETRY AND SIMULATION

机译:基于VR技术的验光与仿真方法

摘要

A VR technology-based method for optometry and simulation, which comprises the following steps: for the same imaging point of an observed object, defining various possible different field of view directions g in one vector space K, and defining a specific field of view direction g in conventional optometry in another vector space K'; defining a mapping matrix T of the two spaces: K'→K; converting various parameters of the specific field of view direction g into parameters of the K space by means of the mapping matrix, thereby obtaining the optimal imaging parameters of a lens comprising the various different field of view directions; the lens made according to the optimal imaging parameters of the lens may meet actual usage requirements; even if the eyeball of a wearer turns to the field of view direction at an edge of the lens, the imaging effect of the lens is still very good.
机译:一种基于VR技术的验光和仿真方法,包括以下步骤:对于被观察物体的同一成像点,在一个向量空间K中定义各种可能的不同视场方向g,并定义特定视场方向g在另一个向量空间K'中以常规验光法进行;定义两个空间的映射矩阵T:K'→K;通过映射矩阵将特定视场方向g的各种参数转换为K空间的参数,从而获得包括各个不同视场方向的镜头的最佳成像参数;根据镜片的最佳成像参数制作的镜片可以满足实际使用要求。即使佩戴者的眼球在镜片的边缘转向视场方向,镜片的成像效果仍然非常好。

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