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Create 3D structures using genetic programming to meet functional and geometric constraints

机译:使用基因编程创建3D结构,以满足功能和几何约束

摘要

Techniques for creating 3D structures are disclosed. One approach that the techniques implement according to one embodiment includes initializing systems configured to provide rules that define edge connections between vertices and parametric properties of the vertices. The rules are applied to an initial set of vertices for generating 3D graphs for each of the vertex rule graph (VRG) systems. The initial set of vertices is associated with provided interaction surfaces of a 3D model. Backbone geometries are generated for the 3D graphs and an associated objective function is calculated. The objective function is designed to evaluate the suitability of the skeleton geometries based on given geometrical and functional constraints. A 3D structure is created by an iterative application of genetic programming techniques applied to the VRG systems to minimize objective function. Updated constraints and interaction surfaces are included for inclusion in the iterative process.
机译:公开了用于创建3D结构的技术。根据一个实施例的技术实现的一种方法包括初始化系统,该系统被配置为提供定义顶点之间的边缘连接和顶点的参数属性的规则。将规则应用于一组初始顶点,以为每个顶点规则图(VRG)系统生成3D图。初始顶点集与3D模型的提供的交互曲面相关联。为3D图形生成主干几何形状,并计算关联的目标函数。目标函数旨在根据给定的几何和功能约束来评估骨架几何的适用性。通过将遗传编程技术迭代应用到VRG系统以最小化目标功能来创建3D结构。包含更新的约束和交互表面,以包含在迭代过程中。

著录项

  • 公开/公告号DE102018007145A1

    专利类型

  • 公开/公告日2019-05-29

    原文格式PDF

  • 申请/专利权人 ADOBE INC.;

    申请/专利号DE20181007145

  • 发明设计人 VOJTĚCH KRS;RADOMIR MECH;NATHAN A. CARR;

    申请日2018-09-10

  • 分类号G06T19;G06T1/40;G06T15;

  • 国家 DE

  • 入库时间 2022-08-21 11:44:53

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